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Mountainside Math Medley: A solitaire card and dice game - Timon
Bestebreur
Mountainside
Math Medley: A solitaire card and dice game
Creator: Timon Bestebreur (timonbestebreur@pm.me)
Mountainside Math Medley is a math-based card/dice game in which you
have to find the perfect combination of numbers and mathmatical
operations to reach a target. This can be compared to the way a song is
composed of a combination of tones that are repeated a certain number of
times, so in a way this game is about composing songs!
Needed supplies
1 standard 52-card deck of playing cards (including 2 Joker
cards)
2 six-sided dice
Setup
Shuffle the cards.
Place one joker at 1/3 of the pile, the other joker at 2/3 of the
pile.
Place 9 cards from the pile face-up in a 3x3 grid. Then put that
pile face down on the table. This is the draw pile.
Roll the two dice.
Rules
Card values
The cards have the following values:
Ace = 1
Jack = 2
Queen = 3
King = 4
2 through 10 = equal to face value
Capacity
The two dice form your target:
If the dice are equal, one of the dice is multiplied by 10, and one
by 1. The target is the sum of these values. Example: 4 and 4 becomes
44.
If the dice are unequal, the highest number is multiplied by 10 and
the lowest by 1. The target is the sum of these values. Example:
5 and 3 becomes 53
2 and 6 becomes 62
Combination rules
You can combine cards by multiplying as many times as you want and
add or subtract once. The general calculation order applies here: First
multiply, then add/subtract. Thus, if the target is 45, the following
combinations are valid and exactly add up to the target:
8 * 5 + 10
J * 4 * 5 + 10
2 * 10 + 5 * 5
Q * K * 5 - 10
The following combinations are invalid:
10 + 10 * 2 + 3 * 5 (You may only use + once)
4 * 5 + 6 * 5 - 5 (You may only use + or - once)
Joker cards
If you encounter a joker card during gameplay, place the joker card
in the grid just like a normal card. Then re-throw the dice to form a
new target.
The joker can take any value from 1-10 and acts like a normal card:
When it is used in a combination, the joker card is moved to the discard
pile along with the other cards in the combination.
Corner cards
If you can not find a suitable combination that ends up at the
target, draw a card from the draw pile and place it on one of the
corners of the grid.
Corner cards are special cards that may be used as a + or - card, on
top of the + or - that is allowed in normal play. Thus, if K is a corner
card, the following combinations are valid:
K + 5 + 10
K + 3 * 6 * 7 + 4
K * 3 * 5
4 + 3 * 4 + 7
Every time you use a corner card in a combination, you do not
remove it, but you turn it face-down instead. This indicates that
the corner card has been used, and that that corner card spot is
occupied.
You can place up to 4 corner cards, one per corner.
How to win the game
You win when all the cards of the draw deck have been drawn. You
don't have to use up all the cards in a combination, you just need to
empty the draw deck.
You lose the game when you cannot find a valid combination, and all
corner card spots are occupied.
Gameplay
Set up the board as described in 'Setup'
Try to find a valid combination of cards. If you found one, remove
the cards you used in the combination and place them on a discard pile.
Then fill up the empty spaces with new cards from the draw pile.
If you can find no combination, place a corner card on one of the
corners and use them as specified in 'Corner cards'.
If you encounter a Joker card during play, handle it as described in
'Joker cards'.
Go to 2
Additional notes
How to
increase or decrease the difficulty of the game
You can make the game harder by:
Reducing the amount of corner cards that may be used.
Setting a timer with a maximum time limit: If the time runs out
before all cards are drawn, you lose the game.
You can make the game easier by:
Making Aces special cards that may be used like a corner card (add
or subtract the Ace on top of the usual + or -) –> This helps to fix
one-off errors where you are one point shy of the target.
Changing the value of the Ace to be both 1 and 11, whatever suits
the player in each scenario. This means that the Ace can be used as a
card with value 1 or with value 11.
Increasing the number of corner cards that may be used.
How to change the
duration of the game
While using up a whole deck of cards is convenient, during
playtesting this game I noticed that the playtime with a whole deck of
cards is just a bit too long. To decrease the amount of time that a game
takes, simply reduce the amount of cards in the draw pile.
Want to sell this game?
If you want to make this into a custom designed printed game, please
take note of the following:
I created this game for others to enjoy, for free. If you want to
make money off this design, please don't pay me for it, but donate a
part of the profit to some charity. This way, you can both make money
and make the world a better place.
The idea behind the name
I came up with this game while sitting in a vacation home with a view
of a mountain. At the background a calm medley of slow country songs was
playing, and I enjoyed the view. This environment stimulated my
creativity, which led me to experiment and playtest this game to the
game it has become!
Acknowledgements
Thank you to Ramon Huiskamp
for creating the game Joker Jailbreak. He
and his game inspired me to start playing around with cards and dice to
see what game I could some up with! I really like Joker Jailbreak,
although the math was not challenging enough for me. Thus, I created
this game, which is kind of like Joker Jailbreak on steroids.
Have fun playing, and shoot me an email if you have suggestions
for improvements!