Homepage Mountainside Math Medley: A solitaire card and dice game - Timon Bestebreur

# Mountainside Math Medley: A solitaire card and dice game

Creator: Timon Bestebreur (timonbestebreur@pm.me)

Mountainside Math Medley is a math-based card/dice game in which you have to find the perfect combination of numbers and mathmatical operations to reach a target. This can be compared to the way a song is composed of a combination of tones that are repeated a certain number of times, so in a way this game is about composing songs!

## Needed supplies

• 1 standard 52-card deck of playing cards (including 2 Joker cards)
• 2 six-sided dice

## Setup

• Shuffle the cards.
• Place one joker at 1/3 of the pile, the other joker at 2/3 of the pile.
• Place 9 cards from the pile face-up in a 3x3 grid. Then put that pile face down on the table. This is the draw pile.
• Roll the two dice.

## Rules

### Card values

• The cards have the following values:
• Ace = 1
• Jack = 2
• Queen = 3
• King = 4
• 2 through 10 = equal to face value

### Capacity

• The two dice form your target:
• If the dice are equal, one of the dice is multiplied by 10, and one by 1. The target is the sum of these values. Example: 4 and 4 becomes 44.
• If the dice are unequal, the highest number is multiplied by 10 and the lowest by 1. The target is the sum of these values. Example:
• 5 and 3 becomes 53
• 2 and 6 becomes 62

### Combination rules

• You can combine cards by multiplying as many times as you want and add or subtract once. The general calculation order applies here: First multiply, then add/subtract. Thus, if the target is 45, the following combinations are valid and exactly add up to the target:
• 8 * 5 + 10
• J * 4 * 5 + 10
• 2 * 10 + 5 * 5
• Q * K * 5 - 10
• The following combinations are invalid:
• 10 + 10 * 2 + 3 * 5 (You may only use + once)
• 4 * 5 + 6 * 5 - 5 (You may only use + or - once)

### Joker cards

• If you encounter a joker card during gameplay, place the joker card in the grid just like a normal card. Then re-throw the dice to form a new target.
• The joker can take any value from 1-10 and acts like a normal card: When it is used in a combination, the joker card is moved to the discard pile along with the other cards in the combination.

### Corner cards

• If you can not find a suitable combination that ends up at the target, draw a card from the draw pile and place it on one of the corners of the grid.
• Corner cards are special cards that may be used as a + or - card, on top of the + or - that is allowed in normal play. Thus, if K is a corner card, the following combinations are valid:
• K + 5 + 10
• K + 3 * 6 * 7 + 4
• K * 3 * 5
• 4 + 3 * 4 + 7
• Every time you use a corner card in a combination, you do not remove it, but you turn it face-down instead. This indicates that the corner card has been used, and that that corner card spot is occupied.
• You can place up to 4 corner cards, one per corner.

### How to win the game

• You win when all the cards of the draw deck have been drawn. You don't have to use up all the cards in a combination, you just need to empty the draw deck.
• You lose the game when you cannot find a valid combination, and all corner card spots are occupied.

## Gameplay

1. Set up the board as described in 'Setup'
2. Try to find a valid combination of cards. If you found one, remove the cards you used in the combination and place them on a discard pile. Then fill up the empty spaces with new cards from the draw pile.
3. If you can find no combination, place a corner card on one of the corners and use them as specified in 'Corner cards'.
4. If you encounter a Joker card during play, handle it as described in 'Joker cards'.
5. Go to 2

### How to increase or decrease the difficulty of the game

You can make the game harder by:

• Reducing the amount of corner cards that may be used.
• Setting a timer with a maximum time limit: If the time runs out before all cards are drawn, you lose the game.

You can make the game easier by:

• Making Aces special cards that may be used like a corner card (add or subtract the Ace on top of the usual + or -) –> This helps to fix one-off errors where you are one point shy of the target.
• Changing the value of the Ace to be both 1 and 11, whatever suits the player in each scenario. This means that the Ace can be used as a card with value 1 or with value 11.
• Increasing the number of corner cards that may be used.

### How to change the duration of the game

While using up a whole deck of cards is convenient, during playtesting this game I noticed that the playtime with a whole deck of cards is just a bit too long. To decrease the amount of time that a game takes, simply reduce the amount of cards in the draw pile.

### Want to sell this game?

If you want to make this into a custom designed printed game, please take note of the following:

I created this game for others to enjoy, for free. If you want to make money off this design, please don't pay me for it, but donate a part of the profit to some charity. This way, you can both make money and make the world a better place.

### The idea behind the name

I came up with this game while sitting in a vacation home with a view of a mountain. At the background a calm medley of slow country songs was playing, and I enjoyed the view. This environment stimulated my creativity, which led me to experiment and playtest this game to the game it has become!

### Acknowledgements

Thank you to Ramon Huiskamp for creating the game Joker Jailbreak. He and his game inspired me to start playing around with cards and dice to see what game I could some up with! I really like Joker Jailbreak, although the math was not challenging enough for me. Thus, I created this game, which is kind of like Joker Jailbreak on steroids.

Have fun playing, and shoot me an email if you have suggestions for improvements!